A downloadable tool

This project implements a global varaibles system for Unity using Scriptable Objects, allowing for easy access and management of variables across scenes scripts within the Unity Editor. Inspired by Ryan Hipple's talk Unite Austin 2017 - Game Architecture with Scriptable Objects.

For more information on how to use the Global Variables System,  you can refer to the README in the GitHub project.

If you're interested in basing your Unity project architecture on Scriptable Objects, I recommend checking out this other project: SO Game Events Architecture.

Updated 16 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordiegorg64
Tagscsharp, global-variables, scriptable-objects, tool, Unity

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