SO Game Events Architecture
Event system for communication between objects in a Unity scene, based on the use of Scriptable Objects, avoiding classes dependencies. Inspired by Ryan Hipple's talk Unite Austin 2017 - Game Architecture with Scriptable Objects
In this demo, all the objects from the scene interact with each other without referring to other scripts.
To use it in your projects, visit the project page on GitHub: https://github.com/DiegoRuizGil/so-game-events
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