Event system for communication between objects in a Unity scene, based on the use of Scriptable Objects, avoiding classes dependencies. Inspired by Ryan Hipple's talk Unite Austin 2017 - Game Architecture with Scriptable Objects

In this demo, all the objects from the scene interact with each other without referring to other scripts.

For more information on how to use the SO Game Event Architecture,  you can refer to the README in the GitHub project, which also conatins the Unity project with the demo.

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SO_Game_Events_Architecture_v1.0.0.unitypackage 6 kB

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