Event system for communication between objects in a Unity scene, based on the use of Scriptable Objects, avoiding classes dependencies. Inspired by Ryan Hipple's talk Unite Austin 2017 - Game Architecture with Scriptable Objects

In this demo, all the objects from the scene interact with each other without referring to other scripts.

To use it in your projects, visit the project page on GitHub: https://github.com/DiegoRuizGil/so-game-events

Updated 16 days ago
StatusReleased
CategoryTool
PlatformsHTML5
Authordiegorg64
Made withUnity
Tagscsharp, events, observer-pattern, scriptable-objects, tool, Unity

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