SO Game Events Architecture
Event system for communication between objects in a Unity scene, based on the use of Scriptable Objects, avoiding classes dependencies. Inspired by Ryan Hipple's talk Unite Austin 2017 - Game Architecture with Scriptable Objects
In this demo, all the objects from the scene interact with each other without referring to other scripts.
For more information on how to use the SO Game Event Architecture, you can refer to the README in the GitHub project, which also contains the Unity project with the demo.
Download
Download
SO_Game_Events_Architecture_v1.0.0.unitypackage 6.6 kB
Install instructions
- From the Unity project editor, drag and drop the Unity Package into the Assets folder
- Click Import in the displayed window
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