A downloadable tool

This project presents a Unity implementation of the A* algorithm for pathfinding. Utilizing a grid composed of nodes, the algorithm calculates optimal paths from a start point to a designated goal.

The project also includes a custom grid generation tool allows users to define the grid area, considering obstacles or walls marked within unity's tilemap system.

GitHub project: https://github.com/DiegoRuizGil/A-Star-Pathfinding-Unity

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astar-pathfinding-unity-2d v1.0.unitypackage 5.6 kB

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